


(For a matched set of 20 Very Rare items, you may actually want to increase the cost! Like in life, things like this are more valuable in sets than singletons.)
CROSSBOW 5E PRICE FULL
But again, that's assuming that you have designed a magic item economy for your world, and assuming that's the price you want to set for a quiver full of these. Given the flatness of the power curve in D&D 5e, that's not an unreasonable amount for a quiver full of +3 to hit. Recalculating the example of a quiver of 20 arrows +3 at 5,001gp a pop: it should be 2,500gp each, for a minimum suggested value of 50,000gp for twenty.Īdditionally, yes, rarity (and therefore suggested price) is per arrow +3 rather than per bundle, as seen from the singleton nature of the Ammunition description on page 150. It's in your hands to make magic items add awesome to your campaign or ruin it.)Īrrows are consumables, to you have to divide the suggested values in half before even considering them to be a meaningful suggestion. (This is a general truth when engaging with the magic item section of the game. Again, judgement and discretion is required. These are really large ranges, and ignoring the suggestion when it makes sense to do otherwise is expected and necessary. The values provides are suggested values, to help give a ballpark value.

Judgement and discretion is expected and required when choosing that course. If you do allow purchasing of Very Rare items ( and allow Very Rare items to be bought in 20× bundles!), you're leaving the trail and embarking into wilderness with only a few landmarks to help you. So costing items is normally not even a thing that you are expected to do. Įven so, it's likely to remain similar to the market for fine art in the real world, with invitation-only auctions and a tendency to attract thieves. Unless you decide your campaign works otherwise, most magic items are so rare that they aren't available for purchase. The value of a consumable item, such as a potion or scroll, is typically half the value of a permanent item of the same rarity.Ĭampaigns that allow purchasing of magic items are the exception. Suggested values are provided in the Magic Item Rarity table. As the DM, you determine the value of an individual magic item based on its rarity. If your campaign allows for trade in magic items, rarity can also help you set prices for them. Skip up a few inches, and re-read the paragraph above the table (emphasis mine):
